Jan 07, 2008, 08:10 PM // 20:10
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#1
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Mesmer buff, they deserves some.
All over the time vising GWG I have seen nothing but false stuffs about mesmers about how they weak and stuff. They are not. They are extremely aggresive proff. But something is missing, what could it be? Oh yeah, small over-powered elites as every proff has. Like DS for warr, WoH for monk, SF for ele, SS for necro and more.
It's a small list of elites that should be abit buffed / changed;
[E] (all max attrib) (Please note The following elites are discriptions of what added to it, not it's fully use)
Ineptitude - this spell now interrupts the foes attack aswell.
Energy Surge - Target foe and all nearby foes loses 8 energy, for each energy lost on target foe that way, all nearby foes takes 12 dmg.
Mantra of Recovery - give back it's 55% speed, increase recharge abit. EDIT: Any ideas on how to improve it? Obviously it isnt in it's best at the moment.
Crippling Anguish - decrease recharge time to 15 seconds.
Psychic Instability - Target foe suffers 53 dmg and is knocked down every time that foe is interrupted
Stolen Speed - Target foe casts 50% slower EDIT: Would be too overpowered on spamming. Increase recharge time to 10 secs.
Looks like it for a while. Their might be some overpowered elites here and there... Some shouldnt cause anything but more enjoyable moments of the skill. If any of the following are abit overpowered in it's buff, please explain.
I'm sorry for the low english.
Discuss.
Last edited by mystical nessAL; Jan 07, 2008 at 08:37 PM // 20:37..
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Jan 07, 2008, 08:16 PM // 20:16
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#2
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Wilds Pathfinder
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the first 2 you listed are pretty good right now, no reason to buff them
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Jan 07, 2008, 08:17 PM // 20:17
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Guild: Flying Gophers
Profession: Rt/P
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And a buff to mantra would call for nerfs on the recharges of virtually all other mesmer skills. I would really like to play without MoR....
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Jan 07, 2008, 08:20 PM // 20:20
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#4
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by Julia-Louis Dreyfus
the first 2 you listed are pretty good right now, no reason to buff them
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I did not make them overpowered. It's simpley more enjoyable and reasonable to interrupt the attack since it reminds cluminess.
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Jan 07, 2008, 08:21 PM // 20:21
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#5
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Ascalonian Squire
Join Date: Mar 2007
Profession: Me/Mo
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[QUOTE=
Crippling Anguish - decrease recharge time to 15 seconds.
[/QUOTE]
I wouldn't be against it being reduced to 10 energy cost. I would rather have that over a reduced recharge time. Of course that's just wishful thinking
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Jan 07, 2008, 08:27 PM // 20:27
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#6
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Desert Nomad
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Mesmers are weak in PvE. Strong class in PvP
problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP.
From the buffs you mentioned:
MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed.
CA and PI are bad in PvE. SS: why .. ?
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Jan 07, 2008, 08:32 PM // 20:32
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#7
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
Ineptitude - this spell now interrupts the foes attack aswell.
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Since it does not really seem to make a difference, why not.
Quote:
Energy Surge - Target foe and all nearby foes loses 8 energy, for each energy lost on target foe that way, all nearby foes takes 12 dmg.
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Would be too powerfull in PvP in E-denial team setup
Quote:
Mantra of Recovery - give back it's 55% speed, increase recharge abit.
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Too powerfull in PvP, as mentioned by TGgold. Would need too many other skills changed.
Quote:
Crippling Anguish - decrease recharge time to 15 seconds.
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Don't know how that would affect the meta, think it would be fine. Or lower energy.
Quote:
Psychic Instability - Target foe suffers 53 dmg and is knocked down every time that foe is interrupted
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KD is already very powerfull, I don't see reason for additional damage
Quote:
Stolen Speed - Target foe casts 50% slower
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It's spammable, 50% would be too powerfull.
Making it more powerfull would more likely be a buff to the casting speed of the caster (like 33%).
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Jan 07, 2008, 08:32 PM // 20:32
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#8
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Quote:
Originally Posted by Pyro maniac
Mesmers are weak in PvE. Strong class in PvP
problem with the buffing is: how the weak skills get buffed so they become usefull in PvE while not being overpowered in PvP.
From the buffs you mentioned:
MoR and ineptitude were too powerfull not so long ago. Energy Surge is the most used mesmer elite in GvG, shouldn't be buffed.
CA and PI are bad in PvE. SS: why .. ?
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As for E-surge on GVG it's AoE "radar" for loseing energy will suck. Peoples on gvg are splitted up, wont make SUCH a huge diffrent.
MoR might be a problem, ineptitude should be what I said.
CA and PI are bad in pve which is why I want to pimp them up.
and for SS...Lol, one hell of a overpowered stuff on hm, does insane and unbelieveable amounts of dmg.
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Jan 07, 2008, 08:36 PM // 20:36
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#9
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
As for E-surge on GVG it's AoE "radar" for loseing energy will suck. Peoples on gvg are splitted up, wont make SUCH a huge diffrent.
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Problem would not be in GvG but in HA.
People are really bunched together on some maps.
Quote:
and for SS...Lol, one hell of a overpowered stuff on hm, does insane and unbelieveable amounts of dmg.
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Daze > SS?
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Jan 07, 2008, 08:39 PM // 20:39
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#10
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Wilds Pathfinder
Join Date: Nov 2006
Guild: DDrk
Profession: W/Mo
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Are foes in pve smart enough for that?
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Jan 07, 2008, 09:00 PM // 21:00
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#11
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Lion's Arch Merchant
Join Date: Nov 2007
Guild: Elician Mercinaries [eLm] Leader.
Profession: E/Me
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i definately think that mesmers have been given a bad name, and i dont understand why. sure, i haven't played a mesmer in PvE, but i played a e-surger build in the RA and that unlocked me team arenas. most people think mesmers are a waste of a party slot, but ive found that in most situations in PvE where i really need interrupts, a hench mesmer is he way to turn. as for your suggestions, i think that many of them are valid points, but some are a bit overpowered, such as your energy surge suggestion. mesmers IMHO dont need buffs from anet, but they need to show people what they can do, as the general populations *coughWARRIORScough* need to realise that they cant do everything solo.
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Jan 07, 2008, 09:11 PM // 21:11
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#12
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Krytan Explorer
Join Date: Mar 2006
Location: PvE is the Metagame
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make chaos storm useful and maybe change it to a hex spell "For 10 seconds Chaos Storm deals 5...12 damage to that foe and all adjacent allies of that foe. Chaos Storm drains 1...5 Energy whenever target foe casts a spell. "
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Jan 07, 2008, 09:15 PM // 21:15
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#13
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Forge Runner
Join Date: Jun 2006
Guild: Hard Mode Legion [HML]
Profession: N/
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Quote:
most people think mesmers are a waste of a party slot, but ive found that in most situations in PvE where i really need interrupts, a hench mesmer is he way to turn.
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Oh no, not again
Well, since my PvE mesmer is my main character I think I can say some things about that.
Mesmer heroes/hench are AI and way faster than any human player.
So it's no use to compare them to a human player.
While a mesmer can fill in a spot in a party, it's not the best pick in most of the situations. Other professions can do most things better.
If you as a human want interrupts, take a ranger and run BHA/Epidemic + several interrupt attacks for the foes that are not affeced by daze.
And don't rant at warriors that fast.
I think you underestimate the power of an experienced warrior.
It's not that a mesmer is useless, it's just that, like the assassin, PvE has more usage for tank/nuker/healer (pug) or high armor raw damage para/warrior/healer (guild/friends/alliance).
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Jan 07, 2008, 09:48 PM // 21:48
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#14
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Banned
Join Date: Jul 2007
Location: Dragons Lair
Guild: United Farmers Of Europe[FOE]
Profession: W/
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Memsers are just fine for PvP and PvE, my mesmer is great for PvE i can own most areas with out dying, and can do the same in hard mode, just have to know how to use them right
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Jan 07, 2008, 09:58 PM // 21:58
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#15
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Krytan Explorer
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Its not mesmers that are the problem, its PvE.
Mesmers excel at shutting down the key members of the opposite team, in PvP, that might be the caller on a spike team, or the defensive backline.
But in PvE, its like taking on a bunch of noobs with hugely overpowered skills, and shutting down one is as good as shutting down any, which really isn't doing much good at all compared to what an ele's aoe damage might do.
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Jan 08, 2008, 12:44 AM // 00:44
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#16
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Furnace Stoker
Join Date: Apr 2006
Location: South Pole
Guild: The Magus Order
Profession: N/Mo
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Quote:
Originally Posted by the_jos
Since it does not really seem to make a difference, why not.
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[wiki]Assassin's Remedy[/wiki]
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Jan 08, 2008, 12:49 AM // 00:49
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#17
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by mystical nessAL
Ineptitude - this spell now interrupts the foes attack aswell.
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This skill was nerfed for a reason, let's keep it that way.
Energy Surge is already good enough, it doesn't need a buff.
Midliners/Support Chars are really overlooked in PvE, because, in all honesty, I'd rather have a heavy damage dealer or a straight-up healer than a mix of a little bit of both, and it seems most of the PvE community agrees.
If you want interrupts, Norgu > Human, anything beyond that, take the Human... usually.
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Jan 08, 2008, 12:51 AM // 00:51
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#18
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by wu is me
Mesmers ...., in PvP, that might be the caller on a spike team, or the defensive backline.
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I don't think that's true... like... at all. The only instance I could see a Mesmer being a spike caller is an E-Surge spike or something (which would phail, btw). And "defensive backline" usually refers to Monks/Healers/Protters.
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Jan 08, 2008, 01:14 AM // 01:14
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#19
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Grotto Attendant
Join Date: May 2005
Location: At an Insit.. Intis... a house.
Guild: Live Forever Or Die Trying [GLHF]
Profession: W/Me
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I'd like for mesmers to have...
...at least one skill which causes Daze (preferrably an interrupt, preferrably AoE).
...lower recharge on the interrupts (so they can compete with rangers).
...Spiteful Spirit (what's it doing in Curses when it's clearly the bigger brother of Empathy? In return necros get Epidemic, which is based on conditions and therefore doesn't belong with mesmers.)
...2-3 conditional AoE spells. AoE is king in PvE.
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Jan 08, 2008, 01:26 AM // 01:26
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#20
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by Numa Pompilius
...lower recharge on the interrupts (so they can compete with rangers).
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Ever hear of [skill]Psychic Distraction[/skill] or [skill]Power Return[/skill] those are uber fast recharge interrupts
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